

Not unless you really, really want a ploddingly slow adventure game that your mom will probably enjoy more than you. But do I recommend you, a PlayStation owner, to buy it? Absolutely not. I did this because I think it's a good game by itself. You must search, explore, and draw on your. With the games, there were three novels written along the way to compliment the story. Atrus needs you once again to untangle the truth about Riven and help him free his beloved wife Catherine. These are the bread-and-butter of PSX gaming - I certainly didn't buy my machine to play super-slow FMV adventure games on it, which is what Riven is.Īs you've probably noticed, I've rated Riven seven out of 10. Riven: The Sequel to Myst (1997) A monumental follow-up, considered to be the highlight of the series. I can play incredible games on it like F1: Championship Edition, WipeOut XL, Colony Wars, Parappa the Rapper, and Final Fantasy VII. I've said it before, and at the risk of repeating myself I'm saying it again - I bought my PSX because it's the best videogame system around. OK, so it adds a new dimension to the PSX library, but it's certainly not one I welcome. And if that's what you want from your gaming, Riven is brilliant escapism that'll keep you busy for weeks (or even longer).īut, and it's a huge-ass "but," I can't see many players wanting that kind of gaming experience from their PlayStation. It's a totally cerebral experience that requires your brain rather than your reflexes. But that's what Riven's all about - solving its mysteries through exploration and deduction.
#Riven the sequel to myst how to
The puzzles are often strange and require some creative thinking to deduce how to solve them. Like navigation, they are worked by clicking on certain areas of the screen and watching the results unfold in a mini-movie. Super good if you’re into that sort of thing. Talks about how they did compression and had to optimize for CD-ROM and also how they did the art and interactivity.
#Riven the sequel to myst series
The action, and I use the word in the broadest possible sense, comes in the form of interactive logic puzzles that are scattered through the game and seamlessly blended with the environment. Really great series on YouTube called war stories with the guy who created myst/riven (with his brother). "Plodding" is definitely a phrase that springs to mind when describing it. The player moves through the landscape by clicking on the screen, then watching as the FMV shows the player's shift to the next location. But this system, good looking though it is, results in a very slow game.
