
To make matters worse, performance issues render the back half of the game nearly unplayable. Mutators change the gameplay a little, like enemies suddenly being able to appear out of thin air, or introducing laser beams you have to teleport to avoid, but Shifty never gets far away enough from its teleportation hook to make it keep the action interesting over the long haul. However, Mr.Shifty has over a hundred of these levels that eventually become nothing more than horde rooms, where the goal is to teleport around and survive the onslaught of enemies. Later levels add more objects for you to play with, likes mines you can stick to enemies and then teleport away, giggling as they explode and take out an entire squad of foes. The phasing ability is fun initially you dance around enemies, trapping or causing them to shoot each other. If anyone hits you once, you’re dead and have to start the level over. Usually you have to kill all of them with your fists or melee weapons you find scattered about the environment (like steel beams or broom handles). Shifty soon devolves into a repetitious experience that ends up being nearly unplayable thanks to a bevy of technical issues.ĭrawing inspiration from Hotline Miami, Mr.Shifty is composed of overhead view levels patrolled by enemies carrying various weapons.

The entire game hinges on this mechanic, and it is fun for a short period.

Shifty has the impressive ability to teleport short distances, passing through walls and enemies to reach his target.

You play the eponymous hero, infiltrating a skyscraper to steal a valuable piece of technology.
